Bevel Add ( Drawing Editor )

Tool summary :

  • Draws a bevel symbol. The bevel angle, size and orientation of the symbol is based on the two points that you locate.
  • The first point positions the tail; the second point is where the triangle part of the symbol will be drawn.
  • The bevel " Angle " is determined by the points you lay out for the bevel symbol. " Rise " or " Run " is the " Bevel symbol base dimension " in Detailing Symbol Settings . Other defaults are set by the last bevel symbol you added or edited.
  • See (on this page):

Also see :

page 1 | contents | objects > bevel symbols > | objects -- bevels | xxx add | bevels


   Quick instructions (also see the detailed instructions ) :

1 . Left-click ( Locate ) to place the tip of the bevel symbol's tail.
2 . Left-click ( Locate ) where you want the bevel symbol.
3 . Bevel Add calculates the angle, rise and run from the located points.
4 . Bevel Add draws the bevel symbol. You can now middle-click ( Repeat ) to place a duplicate bevel symbol. Or left-click ( Locate ) to place another bevel symbol. Or right-click ( Return ) if you are done.

page 1 | contents | objects > bevel symbols > | objects -- bevels | xxx add | bevels | top


   Detailed instructions (also see the quick instructions ) :

The following instructions assume that you are using a 3-button mouse.

1 . Before using this tool:

1a (optional) : On the layer selection tool , select the layer that you want to add the bevel symbol to. This step is optional because you can change the drawing layer in step 5.

1b (if applicable) : Unshorten a drawing that has been shortened to ensure that the angle of the bevel is measured correctly. This also enables Detail Members to correctly preserve ' User-created ' annotations. For best accuracy in any type of Drawing Editor drawing, you can count on measurement tools such as Dimension Add or Ruler or Construction Line Add using BSCL to reliably produce precise and consistent results in an unshortened drawing.

1c (optional) : Set Home > Project Settings > Fabricator > Detailing Symbol Settings > " Bevel symbol base dimension " and " Show bevel angle degrees ." These options apply whether you set them before or after you Add the bevel symbol.

1d (optional) : To set the defaults for the to-be-added bevel symbol(s) to be those of an existing bevel symbol, double-click the existing bevel symbol then press " OK " on its edit window.

2 . Invoke Bevel Add using one (1) of the following methods:

Method 1 : Click the Bevel Add icon. The icon can be taken from the group named ' Objects -- Arcs ' and placed on a toolbar (classic) or the ribbon (lightning).

Method 2 : If " Drawing Editor layout style " is ' Classic ', you can use the menu system to choose Objects > Bevel Symbols > Add .

Method 3, 4 or 5 : Bevel Add can also be invoked using a keyboard shortcut , the context menu , or a mode . For the ' Lightning ' layout style, configuration of the interface is done using Customize Interface .

Method 6 : With Bevel Mode mouse bindings active, middle-click ( Add ).

3 . Locate - Repeat - Return mouse bindings become active along with various Locate options.

bindings

Alternative 1 : Select the Locate icon that you want (if it's not pressed already). Place the mouse pointer ( ) so that the point location target ( ) snaps to where you want the tip of the bevel symbol's tail, then left-click ( Locate ).

Alternative 2 : Right-click ( Return ) if you do not want to add any more bevel symbols. Do not continue.

4 . The status line prompts, " Locate second point ." Locate- Pan -Return mouse bindings become active.

bindings

4a : Place your mouse pointer ( ) so that the point location target ( ) snaps to where you want the tail to end and the part of the symbol that is a triangle to begin, then left-click ( Locate ).

5 . The Bevel Symbol window opens.

Alternative 1 : Make appropriate entries to " Angle ," " Rise ," " Run ," " Tails shown " and " Character height ," then press the " OK " button at the bottom of the window and go to step 6.

Alternative 2 : Press the " Cancel " button to end the Bevel Add operation without adding this bevel symbol. Do not continue.

6 . The bevel symbol is drawn on your computer screen. Locate - Repeat - Return mouse bindings become active. Do one (1) of the following:

bindings

Alternative 1 : To place another bevel symbol that is not a duplicate of the one you just added, follow these instructions beginning with step 3.

Alternative 2 : Middle-click ( Repeat ) to cause an exact duplicate of the bevel symbol to be drawn from whatever location the point location target ( ) is at. Do this as many times as you like, then click Return and go to step 7.

Alternative 3 : Right-click ( Return ) if you are done adding bevel symbols. Go to step 7.

7 . The mouse bindings that were active when you invoked Bevel Add become active again.

Note: Any bevel symbols added using this procedure can be instantly removed (one at a time, in reverse-order of their addition) by using Undo .

page 1 | contents | objects > bevel symbols > | objects -- bevels | xxx add | bevels | top